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	<title>NYU-Poly Game Innovation Lab &#187; Indie Tech Talks</title>
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	<description>CITE Game Innovation Lab at Polytechnic Institute of NYU</description>
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		<title>Indie Tech Talks at Game Innovation Lab : A round up of all that&#8217;s happened</title>
		<link>http://gil.poly.edu/2013/04/29/indie-tech-talks-at-game-innovation-lab-a-round-up-of-all-thats-happened/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=indie-tech-talks-at-game-innovation-lab-a-round-up-of-all-thats-happened</link>
		<comments>http://gil.poly.edu/2013/04/29/indie-tech-talks-at-game-innovation-lab-a-round-up-of-all-thats-happened/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 16:44:55 +0000</pubDate>
		<dc:creator>Chrystanyaa</dc:creator>
				<category><![CDATA[BabyCastles]]></category>
		<category><![CDATA[Indie Tech Talks]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gil.poly.edu/?p=1646</guid>
		<description><![CDATA[<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;">The Game Innovation Lab in collaboration with <a href="http://babycastles.com/">Babycastles</a> hosted the&#160;series&#160;Indie Tech Talks. Pioneers and influential developers in the field of gaming talked to the audience about their work, followed by an informal talk with our host and Assistant professor at NYU Poly, <a href="http://gil.poly.edu/people/">Andy Nealen</a>. Stay tuned to <a href="http://gil.poly.edu">our website</a> for more exciting events happening in the <a href="http://gil.poly.edu">Game Innovation Lab</a>.</span></span>
</p>
<p>
	&#160;
</p>
<p>
	<a href="http://gil.poly.edu/2012/09/04/scott-anderson-indie-tech-talk-0-1/" style="font-size: 16px; font-family: arial, helvetica, sans-serif; line-height: 1.6em;">Indie Tech Talk 01 : Scott Anderson</a>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: normal;">Scott Anderson, creator of Shadow Physics, spoke about using technology for gameplay innovations, specifically&#160;signed distance fields.</span></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="420"><param name="movie" value="http://www.youtube.com/v/DXFEOI2SsNY?version=3&#38;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/DXFEOI2SsNY?version=3&#38;hl=en_US" type="application/x-shockwave-flash" width="420"/></object></span></span>
</p>
<p>
	&#160;
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><a href="http://gil.cite.poly.edu/?post_type=event&#38;p=1062">Indie Tech Talk 02 : Kaho Abe</a></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: normal;">Kaho Abe is currently the Artist in </span></span></span>...</p>]]></description>
				<content:encoded><![CDATA[<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;">The Game Innovation Lab in collaboration with <a href="http://babycastles.com/">Babycastles</a> hosted the&nbsp;series&nbsp;Indie Tech Talks. Pioneers and influential developers in the field of gaming talked to the audience about their work, followed by an informal talk with our host and Assistant professor at NYU Poly, <a href="http://gil.poly.edu/people/">Andy Nealen</a>. Stay tuned to <a href="http://gil.poly.edu">our website</a> for more exciting events happening in the <a href="http://gil.poly.edu">Game Innovation Lab</a>.</span></span>
</p>
<p>
	&nbsp;
</p>
<p>
	<a href="http://gil.poly.edu/2012/09/04/scott-anderson-indie-tech-talk-0-1/" style="font-size: 16px; font-family: arial, helvetica, sans-serif; line-height: 1.6em;">Indie Tech Talk 01 : Scott Anderson</a>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: normal;">Scott Anderson, creator of Shadow Physics, spoke about using technology for gameplay innovations, specifically&nbsp;signed distance fields.</span></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="420"><param name="movie" value="http://www.youtube.com/v/DXFEOI2SsNY?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/DXFEOI2SsNY?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="420"></embed></object></span></span>
</p>
<p>
	&nbsp;
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><a href="http://gil.cite.poly.edu/?post_type=event&amp;p=1062">Indie Tech Talk 02 : Kaho Abe</a></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: normal;">Kaho Abe is currently the Artist in Residence at the Game Innovation Lab at NYU Poly,&nbsp;where she researches and builds games that utilize technology to bring people together face to face.</span></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="420"><param name="movie" value="http://www.youtube.com/v/Hb3sFdpbuf8?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/Hb3sFdpbuf8?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="420"></embed></object></span></span>
</p>
<p>
	&nbsp;
</p>
<p>
	<a href="http://gil.poly.edu/event/kevin-cancienne-indie-tech-talk-03/" style="font-size: 16px; font-family: arial, helvetica, sans-serif; line-height: 1.6em;">Indie Tech Talk 03 : Kevin Cancienne&nbsp;-&nbsp;<span style="line-height: normal;">Punks Not Thre3D: A Pragmatic Approach to Indie Technology</span>&nbsp;</a>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: normal;">Kevin talks about his work, why he&nbsp;thinks it might be time for a 3D revolution in the indie scene, and the benefits of being a mediocre programmer.</span></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="560"><param name="movie" value="http://www.youtube.com/v/KPdRDVDiGas?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/KPdRDVDiGas?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="560"></embed></object></span></span>
</p>
<p>
	&nbsp;
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><a href="http://gil.poly.edu/event/indie-tech-talks-04-ivan-safrin/">Indie Tech Talk 04 : Ivan Safrin &#8211; Engines, Frameworks and the means of Production</a></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: normal;">Ivan Safrin&nbsp;takes a look at the motivation behind writing a cross-platform development framework from scratch, discusses why open source tools are key to the future of independent game development and&nbsp;attempts to answer once and for all if it&#39;s a really good or a really terrible idea to spend years reinventing the wheel.</span></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="560"><param name="movie" value="http://www.youtube.com/v/mZ0SOmfkAjA?hl=en_US&amp;version=3" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/mZ0SOmfkAjA?hl=en_US&amp;version=3" type="application/x-shockwave-flash" width="560"></embed></object></span></span>
</p>
<p>
	&nbsp;
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><a href="http://gil.poly.edu/event/indie-tech-talks-05-cindy-poremba/">Indie Tech Talk 05 : Cindy Poremba</a>&nbsp;</span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: 16px;"><a href="http://shinyspinning.com/">Cindy Poremba</a>&nbsp;is a digital media researcher, artist and curator, exploring the intersection of documentary, videogames and interactive art. She is interested in the intersection between creation practices and technology&ndash; specifically how meaning is read through digital technologies. Her research explores documentary in videogames and digital media, art and independent videogames (particularly the new arcade movement), emerging artistic/cultural practice related to photography, videogames and robotic technologies, and research-creation methodology in interactive art and design.&nbsp;</span></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><img alt="Cindy Poremba" src="http://shinyspinning.com/wp-content/uploads/2012/02/cporemba.png" style="width: 444px; height: 354px;" /></span></span>
</p>
<p>
	Indie Tech Talk 06 was cancelled due to Hurricane Sandy
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><a href="http://gil.poly.edu/event/indie-tech-talk-with-noah-sasso/">Indie Tech Talk 07&nbsp;: Noah Sasso &#8211; Building Barabariball and Beyond</a></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: 27px;">Brooklyn-based game developer and musician Noah Sasso discusses the interesting challenges that come with building and tuning a competitive multiplayer fighting game, as compared to the other types of games he has worked on. He also demonstrates the effects of tuning by modifying the source code live, and discusses how his musical background has influenced his approach to game development.</span></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="560"><param name="movie" value="http://www.youtube.com/v/lvT7PnjFLw0?hl=en_US&amp;version=3" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/lvT7PnjFLw0?hl=en_US&amp;version=3" type="application/x-shockwave-flash" width="560"></embed></object></span></span>
</p>
<p>
	&nbsp;
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><a href="http://gil.poly.edu/event/indie-tech-talk-08-conceptual-art-as-technical-practice-with-zach-gage/">Indie Tech Talk 08&nbsp;: Zach Gage &#8211; Conceptual Art as Technical Practice</a></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: normal;">Zach Gage is a game designer, programmer, educator, and conceptual artist from New York City.</span>&nbsp;<span style="line-height: normal;">His work often explores the power of systems, both those created by social interaction in digital spaces,&nbsp;and those that can be created for others, through the framing of games.</span></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="560"><param name="movie" value="http://www.youtube.com/v/N_XxwQKUoJU?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/N_XxwQKUoJU?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="560"></embed></object></span></span>
</p>
<p>
	&nbsp;
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><a href="http://gil.poly.edu/event/indie-tech-talk_09-donna-bailey/">Indie Tech Talk 09 : Dona Bailey &#8211; Centipede +30</a></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;">Game developer and educator Dona Bailey discusses how she created the classic arcade game Centipede at Atari in the early 80&#39;s, how she came to leave the company afterwards, and how these experiences have informed her thoughts on education and technology.</span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="560"><param name="movie" value="http://www.youtube.com/v/e_vffx7mKdc?hl=en_US&amp;version=3" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/e_vffx7mKdc?hl=en_US&amp;version=3" type="application/x-shockwave-flash" width="560"></embed></object></span></span>
</p>
<p>
	<br />
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="560"><param name="movie" value="http://www.youtube.com/v/EroNgxCsGk4?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/EroNgxCsGk4?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="560"></embed></object>&nbsp;</span></span>
</p>
<p>
	<a href="http://gil.poly.edu/2013/04/10/indie-tech-talk-10-the-6502-and-you-with-don-miller/">Indie Tech Talk 10:&nbsp; Don Miller</a>
</p>
<p>
	Don Miller discusses the 6502, the 8-bit microprocessor responsible for your fondest childhood memories: the Nintendo Entertainment System, Atari 2600, Commodore 64, and Apple IIe. More than just a tech talk, he will covers the beauty of Assembly Language programming and why having a low-level understanding of hardware is awesome.
</p>
<p>
	About the speaker:
</p>
<p>
	DON MILLER is an artist and educator based in Brooklyn, NY. He performs live visuals in real time under the alias NO CARRIER. Miller works with nearly obsolete repurposed electronics to create psychedelic low resolution video art. Part of the 8bitpeoples artist collective, he performs, exhibits, and lectures worldwide. He is a graduate of NYU&#39;s ITP program and works as a Learning Designer at the Institute of Play.
</p>
<p><iframe src="http://player.vimeo.com/video/65686785" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/65686785">Indie Ted Talk 10 with Don Miller</a> from <a href="http://vimeo.com/user13589604">Vici Shaweddy</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/BTHf8nLupq0?rel=0" width="640"></iframe></p>
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		<slash:comments>0</slash:comments>
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		<title>Indie Tech Talk at NYU Poly Game Innovation Lab with Dona Bailey in the News</title>
		<link>http://gil.poly.edu/2013/04/24/indie-tech-talk-at-nyu-poly-game-innovation-lab-with-dona-bailey-in-the-news/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=indie-tech-talk-at-nyu-poly-game-innovation-lab-with-dona-bailey-in-the-news</link>
		<comments>http://gil.poly.edu/2013/04/24/indie-tech-talk-at-nyu-poly-game-innovation-lab-with-dona-bailey-in-the-news/#comments</comments>
		<pubDate>Wed, 24 Apr 2013 21:33:00 +0000</pubDate>
		<dc:creator>Chrystanyaa</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[in the news]]></category>
		<category><![CDATA[Indie Tech Talks]]></category>
		<category><![CDATA[IndieTechTalks]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gil.poly.edu/?p=1632</guid>
		<description><![CDATA[<p>
	&#160;
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	&#160;
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<p>
	<img alt="DSC_0301 copy" class="alignleft size-medium wp-image-1644" height="199" src="http://gil.poly.edu/wp-content/uploads/2013/04/DSC_0301-copy-300x199.jpg" width="300" />
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<p>
	&#160;
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<p>
	<span style="color:#FFF0F5;"><span style="font-size:12px;"><span style="font-family:verdana,geneva,sans-serif;">&#34;<span style="line-height: 15.59375px;">Industry veteran Dona Bailey paid a visit to&#160;</span>NYU-Poly&#39;s Game Innovation Lab<span style="line-height: 15.59375px;">&#160;recently to talk about her experience in Atari&#39;s coin-op division in the early 1980s, where she co-developed <em>Centipede</em> along with Ed Logg in 1981.&#34;</span></span></span></span>
</p>
<p>
	<a href="http://www.gamasutra.com/view/news/190878/Centipede_creator_sees_lack_of_diversity_in_the_game_industry.php">Click here to read the full article.</a>...</p>]]></description>
				<content:encoded><![CDATA[<p>
	&nbsp;
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<p>
	&nbsp;
</p>
<p>
	<img alt="DSC_0301 copy" class="alignleft size-medium wp-image-1644" height="199" src="http://gil.poly.edu/wp-content/uploads/2013/04/DSC_0301-copy-300x199.jpg" width="300" />
</p>
<p>
	&nbsp;
</p>
<p>
	<span style="color:#FFF0F5;"><span style="font-size:12px;"><span style="font-family:verdana,geneva,sans-serif;">&quot;<span style="line-height: 15.59375px;">Industry veteran Dona Bailey paid a visit to&nbsp;</span>NYU-Poly&#39;s Game Innovation Lab<span style="line-height: 15.59375px;">&nbsp;recently to talk about her experience in Atari&#39;s coin-op division in the early 1980s, where she co-developed <em>Centipede</em> along with Ed Logg in 1981.&quot;</span></span></span></span>
</p>
<p>
	<a href="http://www.gamasutra.com/view/news/190878/Centipede_creator_sees_lack_of_diversity_in_the_game_industry.php">Click here to read the full article.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Indie Tech Talk 11. Adam Saltsman &#8220;Humanist Game Design&#8221; hosted by Andy Nealen on May 8th, 2013</title>
		<link>http://gil.poly.edu/2013/04/22/indie-tech-talk-11-adam-saltsman-humanist-game-design-hosted-by-andy-nealen-on-may-8th-2013/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=indie-tech-talk-11-adam-saltsman-humanist-game-design-hosted-by-andy-nealen-on-may-8th-2013</link>
		<comments>http://gil.poly.edu/2013/04/22/indie-tech-talk-11-adam-saltsman-humanist-game-design-hosted-by-andy-nealen-on-may-8th-2013/#comments</comments>
		<pubDate>Mon, 22 Apr 2013 19:41:05 +0000</pubDate>
		<dc:creator>Chrystanyaa</dc:creator>
				<category><![CDATA[BabyCastles]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Front Page]]></category>
		<category><![CDATA[Indie Tech Talks]]></category>
		<category><![CDATA[indie tech talk]]></category>

		<guid isPermaLink="false">http://gil.poly.edu/?p=1630</guid>
		<description><![CDATA[<p>
	<img alt="IndieTechTalk_11_01_GIL" class="alignleft size-full wp-image-1631" height="570" src="http://gil.poly.edu/wp-content/uploads/2013/04/IndieTechTalk_11_01_GIL.jpg" width="570" />...</p>]]></description>
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	<img alt="IndieTechTalk_11_01_GIL" class="alignleft size-full wp-image-1631" height="570" src="http://gil.poly.edu/wp-content/uploads/2013/04/IndieTechTalk_11_01_GIL.jpg" width="570" /></p>
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		<slash:comments>0</slash:comments>
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		<title>Indie Tech Talk 10: The 6502 and You with Don Miller</title>
		<link>http://gil.poly.edu/2013/04/10/indie-tech-talk-10-the-6502-and-you-with-don-miller/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=indie-tech-talk-10-the-6502-and-you-with-don-miller</link>
		<comments>http://gil.poly.edu/2013/04/10/indie-tech-talk-10-the-6502-and-you-with-don-miller/#comments</comments>
		<pubDate>Wed, 10 Apr 2013 20:26:30 +0000</pubDate>
		<dc:creator>Chrystanyaa</dc:creator>
				<category><![CDATA[BabyCastles]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[In the Lab]]></category>
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		<guid isPermaLink="false">http://gil.poly.edu/?p=1602</guid>
		<description><![CDATA[<p>
	<img alt="IndieTechTalk_10_01_GIL" class="alignleft size-full wp-image-1603" height="570" src="http://gil.poly.edu/wp-content/uploads/2013/04/IndieTechTalk_10_01_GIL.jpg" width="570" />
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	&#160;
</p>
<p>
	<span style="color:#FFF0F5;"><span style="font-family: arial, sans-serif; font-size: 13.333333969116211px; line-height: normal;">Don Miller will discuss the 6502, the 8-bit microprocessor responsible for your fondest childhood memories: the Nintendo Entertainment System, Atari 2600, Commodore 64, and Apple IIe. More than just a tech talk, he will cover the beauty of Assembly Language programming and why having a low-level understanding of hardware is awesome.</span></span>
</p>
<p>
	<img alt="donmillerthumb" class="alignleft size-full wp-image-1604" src="http://gil.poly.edu/wp-content/uploads/2013/04/donmillerthumb.jpg" style="width: 150px; height: 150px; float: left;" />&#160;
</p>
<p>
	<span style="color:#FFF0F5;"><span style="font-family: arial, sans-serif; font-size: 13.333333969116211px; line-height: normal;">DON MILLER is an artist and educator based in Brooklyn, NY. He performs live visuals in real time under the alias NO CARRIER. Miller works with nearly obsolete repurposed electronics to create psychedelic low resolution video art. Part of the 8bitpeoples artist collective, he performs, exhibits, and </span></span>...</p>]]></description>
				<content:encoded><![CDATA[<p>
	<img alt="IndieTechTalk_10_01_GIL" class="alignleft size-full wp-image-1603" height="570" src="http://gil.poly.edu/wp-content/uploads/2013/04/IndieTechTalk_10_01_GIL.jpg" width="570" />
</p>
<p>
	&nbsp;
</p>
<p>
	<span style="color:#FFF0F5;"><span style="font-family: arial, sans-serif; font-size: 13.333333969116211px; line-height: normal;">Don Miller will discuss the 6502, the 8-bit microprocessor responsible for your fondest childhood memories: the Nintendo Entertainment System, Atari 2600, Commodore 64, and Apple IIe. More than just a tech talk, he will cover the beauty of Assembly Language programming and why having a low-level understanding of hardware is awesome.</span></span>
</p>
<p>
	<img alt="donmillerthumb" class="alignleft size-full wp-image-1604" src="http://gil.poly.edu/wp-content/uploads/2013/04/donmillerthumb.jpg" style="width: 150px; height: 150px; float: left;" />&nbsp;
</p>
<p>
	<span style="color:#FFF0F5;"><span style="font-family: arial, sans-serif; font-size: 13.333333969116211px; line-height: normal;">DON MILLER is an artist and educator based in Brooklyn, NY. He performs live visuals in real time under the alias NO CARRIER. Miller works with nearly obsolete repurposed electronics to create psychedelic low resolution video art. Part of the 8bitpeoples artist collective, he performs, exhibits, and lectures worldwide. He is a graduate of NYU&#39;s ITP program and works as a Learning Designer at the Institute of Play.</span></span>&nbsp;&nbsp; View the recorded tech talk here:<br /> <iframe width="640" height="360" src="http://www.youtube.com/embed/BTHf8nLupq0?rel=0" frameborder="0" allowfullscreen></iframe><br />
	&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dona Bailey Speaks to a Packed Room at the GIL</title>
		<link>http://gil.poly.edu/2013/04/09/dona-bailey-speaks-to-a-packed-room-at-the-gil/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dona-bailey-speaks-to-a-packed-room-at-the-gil</link>
		<comments>http://gil.poly.edu/2013/04/09/dona-bailey-speaks-to-a-packed-room-at-the-gil/#comments</comments>
		<pubDate>Tue, 09 Apr 2013 23:22:08 +0000</pubDate>
		<dc:creator>SarahSchoemann</dc:creator>
				<category><![CDATA[Indie Tech Talks]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gil.poly.edu/?p=1586</guid>
		<description><![CDATA[<p>
	University of Arkansas at&#160;Little Rock professor Dona Bailey greeted a throng of excited students and guests to the Game Innovation Lab last Wenesday night as the most recent speaker of the ongoing Babycastles and GIL collaborative&#160;event series,&#160;<em>Indies Tech Talks.&#160;</em>
</p>
<p>
	<span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; font-size: 12.727272033691406px; line-height: normal;">Bailey was modest about her days at Atari,&#160;as one of only a few&#160;hundred&#160;assembly language programmers in the US, and recalled her&#160;</span><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; font-size: 13px; line-height: normal;">introduction,&#160;</span><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; font-size: 12.727272033691406px; line-height: normal;">at a local bar, to&#160;the first arcade cabinet she got her hands on, an experience which&#160;would influence&#160;her career move into game programming. As the only women on her team by the time she left Atari a couple years </span>...</p>]]></description>
				<content:encoded><![CDATA[<p>
	University of Arkansas at&nbsp;Little Rock professor Dona Bailey greeted a throng of excited students and guests to the Game Innovation Lab last Wenesday night as the most recent speaker of the ongoing Babycastles and GIL collaborative&nbsp;event series,&nbsp;<em>Indies Tech Talks.&nbsp;</em>
</p>
<p>
	<span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; font-size: 12.727272033691406px; line-height: normal;">Bailey was modest about her days at Atari,&nbsp;as one of only a few&nbsp;hundred&nbsp;assembly language programmers in the US, and recalled her&nbsp;</span><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; font-size: 13px; line-height: normal;">introduction,&nbsp;</span><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; font-size: 12.727272033691406px; line-height: normal;">at a local bar, to&nbsp;the first arcade cabinet she got her hands on, an experience which&nbsp;would influence&nbsp;her career move into game programming. As the only women on her team by the time she left Atari a couple years later, Bailey had already established herself as an important figure in early video game design history,&nbsp;pioneering the use of&nbsp;a rollerball controller as an alternative to the joystick (typical&nbsp;at the time) due to her own preferences as a designer and tester of the games she worked on.&nbsp;</span>
</p>
<p>
	<span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; font-size: 12.727272033691406px; line-height: normal;">After talking a bit about her turn to gaming from the automotive industry,&nbsp;she demonstrated the simple plotting method used to create the spiders that appeared in perhaps her most famous Atari title &quot;Centipede.&quot; Drafted from simple colored squares placed on graph paper, Bailey&nbsp;noted that her real passion was in the visual side of game creation and described the pleasure of seeing her work comes to life on the screen, a passion she continues to persue today as an academic and filmmaker.&nbsp;</span></p>
]]></content:encoded>
			<wfw:commentRss>http://gil.poly.edu/2013/04/09/dona-bailey-speaks-to-a-packed-room-at-the-gil/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Indie Tech Talk 09: Centipede +30 hosted with Dona Bailey</title>
		<link>http://gil.poly.edu/2013/03/25/indie-tech-talk-09-centipede-30-hosted-with-dona-bailey/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=indie-tech-talk-09-centipede-30-hosted-with-dona-bailey</link>
		<comments>http://gil.poly.edu/2013/03/25/indie-tech-talk-09-centipede-30-hosted-with-dona-bailey/#comments</comments>
		<pubDate>Mon, 25 Mar 2013 14:53:36 +0000</pubDate>
		<dc:creator>Chrystanyaa</dc:creator>
				<category><![CDATA[BabyCastles]]></category>
		<category><![CDATA[Indie Tech Talks]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[babycastles]]></category>

		<guid isPermaLink="false">http://gil.poly.edu/?p=1565</guid>
		<description><![CDATA[<p>
	<br />
	Wednesday, April 3rd at 7pm at the Game Innovation Lab, 5 Metrotech Centre, Brooklyn.<br />
	<img alt="IndieTechTalk_09_01_GIL" class="size-full wp-image-1566 alignleft" height="570" src="http://gil.poly.edu/wp-content/uploads/2013/03/IndieTechTalk_09_01_GIL.jpg" style="" title="" width="570" />
</p>
<p>
	<strong>Speaker:&#160;</strong>
</p>
<p>
	<img alt="Donna Bailey" class="alignleft size-thumbnail wp-image-1567" height="150" src="http://gil.poly.edu/wp-content/uploads/2013/03/Donna-Bailey-123x150.png" style="margin: 2px; border: 0px;" title="" width="123" />
</p>
<p style="margin: 5pt 0in; line-height: normal;">
	<span style="font-family:georgia,serif;"><strong>Dona Bailey</strong> was the software engineer on the Atari design team that made the arcade game Centipede in 1981.&#160; After leaving Atari in 1982, Bailey worked briefly for Videa, a game design company later known as Sente, and for Activision.&#160; In 1985, Bailey left the video game industry to work in other areas of computer programming and academic research. </span>
</p>
<p>
	<span style="font-family:georgia,serif;">Today, Dona Bailey teaches on the faculty of the Department of Rhetoric and Writing at the University of Arkansas at Little Rock, where she teaches writing </span>...</p>]]></description>
				<content:encoded><![CDATA[<p>
	<br />
	Wednesday, April 3rd at 7pm at the Game Innovation Lab, 5 Metrotech Centre, Brooklyn.<br />
	<img alt="IndieTechTalk_09_01_GIL" class="size-full wp-image-1566 alignleft" height="570" src="http://gil.poly.edu/wp-content/uploads/2013/03/IndieTechTalk_09_01_GIL.jpg" style="" title="" width="570" />
</p>
<p>
	<strong>Speaker:&nbsp;</strong>
</p>
<p>
	<img alt="Donna Bailey" class="alignleft size-thumbnail wp-image-1567" height="150" src="http://gil.poly.edu/wp-content/uploads/2013/03/Donna-Bailey-123x150.png" style="margin: 2px; border: 0px;" title="" width="123" />
</p>
<p style="margin: 5pt 0in; line-height: normal;">
	<span style="font-family:georgia,serif;"><strong>Dona Bailey</strong> was the software engineer on the Atari design team that made the arcade game Centipede in 1981.&nbsp; After leaving Atari in 1982, Bailey worked briefly for Videa, a game design company later known as Sente, and for Activision.&nbsp; In 1985, Bailey left the video game industry to work in other areas of computer programming and academic research. </span>
</p>
<p>
	<span style="font-family:georgia,serif;">Today, Dona Bailey teaches on the faculty of the Department of Rhetoric and Writing at the University of Arkansas at Little Rock, where she teaches writing for new media and pursues a goal of creating documentary videos.&nbsp;</span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Indie Tech Talk 08: Conceptual Art as Technical Practice with Zach Gage</title>
		<link>http://gil.poly.edu/2013/02/21/indie-tech-talk-08-conceptual-art-as-technical-practice-with-zach-gage/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=indie-tech-talk-08-conceptual-art-as-technical-practice-with-zach-gage</link>
		<comments>http://gil.poly.edu/2013/02/21/indie-tech-talk-08-conceptual-art-as-technical-practice-with-zach-gage/#comments</comments>
		<pubDate>Thu, 21 Feb 2013 17:57:51 +0000</pubDate>
		<dc:creator>Chris DiMauro</dc:creator>
				<category><![CDATA[BabyCastles]]></category>
		<category><![CDATA[Front Page]]></category>
		<category><![CDATA[Indie Tech Talks]]></category>

		<guid isPermaLink="false">http://gil.poly.edu/?p=1476</guid>
		<description><![CDATA[<p>
	Babycastles &#38; The Game Innovation Lab at NYU-Poly present a lecture series spotlighting developers and game designers with insights on games and technology. The series is hosted by Andy Nealen.
</p>
<p>
	Zach Gage is a game designer, programmer, educator, and conceptual artist from New York City.
</p>
<p>
	His work often explores the power of systems, both those created by social interaction in digital spaces,&#160;and those that can be created for others, through the framing of games.
</p>
<p>
	An Eyebeam Alumni, he has exhibited internationally at venues like the Venice Biennale,&#160;the New York MoMA, FutureEverything in Manchester, and the Centre for Contemporary Art Ujazdowski ...</p>]]></description>
				<content:encoded><![CDATA[<p>
	Babycastles &amp; The Game Innovation Lab at NYU-Poly present a lecture series spotlighting developers and game designers with insights on games and technology. The series is hosted by Andy Nealen.
</p>
<p>
	Zach Gage is a game designer, programmer, educator, and conceptual artist from New York City.
</p>
<p>
	His work often explores the power of systems, both those created by social interaction in digital spaces,&nbsp;and those that can be created for others, through the framing of games.
</p>
<p>
	An Eyebeam Alumni, he has exhibited internationally at venues like the Venice Biennale,&nbsp;the New York MoMA, FutureEverything in Manchester, and the Centre for Contemporary Art Ujazdowski Castle in Warsaw.
</p>
<p>
	His work has been featured in several online and printed publications, including The New York Times Magazine, EDGE Magazine, Rhizome.org, Neural Magazine, New York Magazine, and Das Spiel und seine Grenzen (Springer Press).
</p>
<p>
<iframe width="640" height="360" src="http://www.youtube.com/embed/N_XxwQKUoJU?rel=0" frameborder="0" allowfullscreen></iframe>
</p>
<p>
	When: Wednesday Feb 27th, 7pm
</p>
<p class="p1">
	Where: NYU-Poly&#39;s Game Innovation Lab,5 Metrotech Center, Brooklyn, NY
</p>
<p>
	<img alt="Conceptual Art as Technical Practice" class="aligncenter size-full wp-image-1474" src="http://gil.poly.edu/wp-content/uploads/2013/02/itt08_gage2.png" style="width: 500px; height: 773px;" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Indie Tech Talk .05: CINDY POREMBA</title>
		<link>http://gil.poly.edu/2012/11/21/indie-tech-talk-05-cindy-poremba/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=indie-tech-talk-05-cindy-poremba</link>
		<comments>http://gil.poly.edu/2012/11/21/indie-tech-talk-05-cindy-poremba/#comments</comments>
		<pubDate>Wed, 21 Nov 2012 23:55:16 +0000</pubDate>
		<dc:creator>SarahSchoemann</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Front Page]]></category>
		<category><![CDATA[Indie Tech Talks]]></category>

		<guid isPermaLink="false">http://gil.poly.edu/?p=1383</guid>
		<description><![CDATA[<p>
	<span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">Thursday November 28th at 7pm in the Game Innovation Lab:</span>
</p>
<p>
	<span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">Babycastles &#38; The Game Innovation Lab at NYU-Poly present a lecture series&#160;</span><span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">spotlighti</span><span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">ng</span><span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">developers</span><span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;"> and game designers with insights on games and technology. The series is hosted by Andy&#160;</span>Nealen<span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">, but Katherine&#160;</span>Isbister<span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">&#160;is moderating the next t</span><span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">alk.</span>
</p>
<p>
	<img alt="" class="size-medium wp-image-1384 alignnone" height="300" src="http://gil.poly.edu/wp-content/uploads/2012/11/05.cindy_v2-1-300x300.png" title="05.cindy_v2-1" width="300" />
</p>
<p>
	&#160;
</p>
<p>
	<span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">CINDY&#160;POREMBA&#160;(</span><a href="http://shinyspinning.com/" rel="nofollow nofollow" style="cursor: pointer; color: rgb(59, 89, 152); text-decoration: initial; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;" target="_blank">http://shinyspinning.com/</a><span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">) is a digital media researcher, artist and curator, exploring the intersection of documentary, videogames and interactive art. She is interested in the intersection between creation practices and technology&#8211; specifically how meaning is read through digital technologies. Her research explores documentary in videogames and digital media, </span>...</p>]]></description>
				<content:encoded><![CDATA[<p>
	<span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">Thursday November 28th at 7pm in the Game Innovation Lab:</span>
</p>
<p>
	<span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">Babycastles &amp; The Game Innovation Lab at NYU-Poly present a lecture series&nbsp;</span><span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">spotlighti</span><span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">ng</span><span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">developers</span><span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;"> and game designers with insights on games and technology. The series is hosted by Andy&nbsp;</span>Nealen<span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">, but Katherine&nbsp;</span>Isbister<span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">&nbsp;is moderating the next t</span><span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">alk.</span>
</p>
<p>
	<img alt="" class="size-medium wp-image-1384 alignnone" height="300" src="http://gil.poly.edu/wp-content/uploads/2012/11/05.cindy_v2-1-300x300.png" title="05.cindy_v2-1" width="300" />
</p>
<p>
	&nbsp;
</p>
<p>
	<span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">CINDY&nbsp;POREMBA&nbsp;(</span><a href="http://shinyspinning.com/" rel="nofollow nofollow" style="cursor: pointer; color: rgb(59, 89, 152); text-decoration: initial; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;" target="_blank">http://shinyspinning.com/</a><span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">) is a digital media researcher, artist and curator, exploring the intersection of documentary, videogames and interactive art. She is interested in the intersection between creation practices and technology&#8211; specifically how meaning is read through digital technologies. Her research explores documentary in videogames and digital media, art and independent videogames (particularly the new arcade movement), emerging artistic/cultural practice related to photography, videogames and robotic technologies, and research-creation methodology in interactive art and design.&nbsp;</span>
</p>
<div class="text_exposed_show" style="display: inline; color: rgb(51, 51, 51); font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 16px;">
<p>
		She is currently a postdoctoral fellow, researching infrastructure for documentary videogames, in the School of Literature, Culture and Communication at the Georgia Institute of Technology. Cindy has also organized non-traditional exhibitions as an independent curator; and &ldquo;new arcade&rdquo; events as a member of the&nbsp;Kokoromi&nbsp;game art collective.&nbsp;
	</p>
<p>
		Series produced by Ida&nbsp;Benedetto. Graphic design by Colin Snyder.
	</p>
</div>
<p>
	<img alt="" class="alignleft" src="http://shinyspinning.com/wp-content/uploads/2012/02/cporemba.png" style="float: left; width: 444px; height: 354px; border-width: 0px; border-style: solid; margin: 4px;" />
</p>
<p><iframe width="420" height="315" src="http://www.youtube.com/embed/NozlK4-nN0o" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Indie Tech Talk 0.3</title>
		<link>http://gil.poly.edu/2012/09/19/indie-tech-talk-0-3/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=indie-tech-talk-0-3</link>
		<comments>http://gil.poly.edu/2012/09/19/indie-tech-talk-0-3/#comments</comments>
		<pubDate>Wed, 19 Sep 2012 17:57:40 +0000</pubDate>
		<dc:creator>Chris DiMauro</dc:creator>
				<category><![CDATA[BabyCastles]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Indie Tech Talks]]></category>

		<guid isPermaLink="false">http://gil.poly.edu/?p=1270</guid>
		<description><![CDATA[<p>When: 7pm Thursday, September 27th<br />
	Where: at NYU-Poly&#39;s Game Innovation Lab 5 Metrotech Center Brooklyn, NY</p>
<p><a href="http://www.facebook.com/babycastles">BabyCastles</a> and the Game Innovation Lab are proud to present the third installment of their Indie Tech Talks Series, Punks Not Thre3D: A Pragmatic Approach to Indie Technology with Kevin Cancienne and hosted by Andy Nealen.</p>
<p><a href="http://gil.poly.edu/wp-content/uploads/2012/09/Snapshot_Graffiti_v1.png"><img alt="" class="aligncenter size-medium wp-image-1271" height="225" src="http://gil.poly.edu/wp-content/uploads/2012/09/Snapshot_Graffiti_v1-300x225.png" title="Snapshot_Graffiti_v1" width="300" /></a></p>
<p>As a newly-minted Indie, Kevin Cancienne spent a lot of time thinking about how best to express and explore his<br />
	newfound freedom. When he told friends he&#39;d decided his first indie project would be a 3D game, and that he planned<br />
	to do it all himself, he encountered ...</p>]]></description>
				<content:encoded><![CDATA[<p>When: 7pm Thursday, September 27th<br />
	Where: at NYU-Poly&#39;s Game Innovation Lab 5 Metrotech Center Brooklyn, NY</p>
<p><a href="http://www.facebook.com/babycastles">BabyCastles</a> and the Game Innovation Lab are proud to present the third installment of their Indie Tech Talks Series, Punks Not Thre3D: A Pragmatic Approach to Indie Technology with Kevin Cancienne and hosted by Andy Nealen.</p>
<p><a href="http://gil.poly.edu/wp-content/uploads/2012/09/Snapshot_Graffiti_v1.png"><img alt="" class="aligncenter size-medium wp-image-1271" height="225" src="http://gil.poly.edu/wp-content/uploads/2012/09/Snapshot_Graffiti_v1-300x225.png" title="Snapshot_Graffiti_v1" width="300" /></a></p>
<p>As a newly-minted Indie, Kevin Cancienne spent a lot of time thinking about how best to express and explore his<br />
	newfound freedom. When he told friends he&#39;d decided his first indie project would be a 3D game, and that he planned<br />
	to do it all himself, he encountered some surprised reactions. In this short talk, Kevin talks about his work, why he<br />
	thinks it might be time for a 3D revolution in the indie scene, and the benefits of being a mediocre programmer.</p>
<p>UPDATE:&nbsp; Check out a recording of the event here:</p>
<p><iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/KPdRDVDiGas" width="560"></iframe></p>
<p>&nbsp;</p>
<p>We are also happy to share the recordings of our previous two Indie Tech Talks <a href="http://gil.poly.edu/indietechtalk/">here.</a></p>
<p>&nbsp;</p>
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		<title>Scott Anderson, Indie Tech Talk 01</title>
		<link>http://gil.poly.edu/2012/09/04/scott-anderson-indie-tech-talk-0-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=scott-anderson-indie-tech-talk-0-1</link>
		<comments>http://gil.poly.edu/2012/09/04/scott-anderson-indie-tech-talk-0-1/#comments</comments>
		<pubDate>Tue, 04 Sep 2012 21:22:57 +0000</pubDate>
		<dc:creator>Chris DiMauro</dc:creator>
				<category><![CDATA[BabyCastles]]></category>
		<category><![CDATA[Indie Tech Talks]]></category>
		<category><![CDATA[IndieTechTalks]]></category>

		<guid isPermaLink="false">http://gil.poly.edu/?p=1162</guid>
		<description><![CDATA[<p>Babycastles &#38; NYU-Poly&#39;s Game Innovation Lab Present: Indie Tech Talks 01 .&#160; Featuring Scott Anderson and hosted by Andy Nealen.</p>
<p><iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/DXFEOI2SsNY?rel=0" width="420"></iframe></p>
<p>&#160;</p>
<p>In the first of ten Indie tech talks, Scott Anderson, creator of Shadow Physics, spoke about using technology for gameplay innovations, specifically&#160;signed distance fields. His three inspirations: <a href="http://en.wikipedia.org/wiki/Demoscene">Demo Scene</a>, Creative Coding, and Molecular Gastronomy.&#160; Besides making stunning real-time visualizations, 2D signed distance fields have been used in games like PixelJunk Shooter, however so far there are no games using 3D.&#160; Check Matt Swoboda&#39;s blog (<a href="http://directtovideo.wordpress.com/">http://directtovideo.wordpress.com/</a>) for more information regarding signed distance fields. Linked sources of topics ...</p>]]></description>
				<content:encoded><![CDATA[<p>Babycastles &amp; NYU-Poly&#39;s Game Innovation Lab Present: Indie Tech Talks 01 .&nbsp; Featuring Scott Anderson and hosted by Andy Nealen.</p>
<p><iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/DXFEOI2SsNY?rel=0" width="420"></iframe></p>
<p>&nbsp;</p>
<p>In the first of ten Indie tech talks, Scott Anderson, creator of Shadow Physics, spoke about using technology for gameplay innovations, specifically&nbsp;signed distance fields. His three inspirations: <a href="http://en.wikipedia.org/wiki/Demoscene">Demo Scene</a>, Creative Coding, and Molecular Gastronomy.&nbsp; Besides making stunning real-time visualizations, 2D signed distance fields have been used in games like PixelJunk Shooter, however so far there are no games using 3D.&nbsp; Check Matt Swoboda&#39;s blog (<a href="http://directtovideo.wordpress.com/">http://directtovideo.wordpress.com/</a>) for more information regarding signed distance fields. Linked sources of topics in the talk are here:</p>
<ul>
<li><a href="http://fumufumu.q-games.com/gdc2010/shooterGDC.pdf">2D Signed distance fields Pixel junk shooter talk</a></li>
<li><a href="http://divergentcoder.com/programming/nacl-signed-distance-field-collision/">8SSDET </a></li>
<li><a href="http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf">Valve font rendering</a></li>
<li><a href="http://developer.nvidia.com/node/25">3D Signed Distance fields Raycasting signed distance fields (GPU gems) </a></li>
<li><a href="http://www.iquilezles.org/www/material/nvscene2008/nvscene2008.htm">Ignio Quilez rendering the world with 2 triangles</a>, <a href="http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm">implicit distance functions</a></li>
<li><a href="http://directtovideo.wordpress.com/2012/03/15/get-my-slides-from-gdc2012/">Generating meshes from signed distance fields and signed distance fields from meshes Direct to video procedural mesh generation with DX11</a></li>
<li><a href="http://procworld.blogspot.com/2010/11/from-voxels-to-polygons.html">Marching cubes and dual contouring</a></li>
<li><a href="http://divergentcoder.com/programming/nacl-signed-distance-field-collision/">Signed distance field collision</a></li>
</ul>
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