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	<title>NYU-Poly Game Innovation Lab &#187; Uncategorized</title>
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	<link>http://gil.poly.edu</link>
	<description>CITE Game Innovation Lab at Polytechnic Institute of NYU</description>
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		<title>A look back at the World Science Festival 2013</title>
		<link>http://gil.poly.edu/2013/06/17/a-look-back-at-the-world-science-festival-2013/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-look-back-at-the-world-science-festival-2013</link>
		<comments>http://gil.poly.edu/2013/06/17/a-look-back-at-the-world-science-festival-2013/#comments</comments>
		<pubDate>Mon, 17 Jun 2013 22:18:17 +0000</pubDate>
		<dc:creator>Chris DiMauro</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gil.poly.edu/?p=1692</guid>
		<description><![CDATA[<p>
	This was the second year the Game Innovation Lab opened it&#39;s doors for the World Science Fair&#39;s Innovation Square.&#160; Hundreds of guested visited our research space and got to play with the software we&#39;ve been devolping over the past year&#160; We showed off our best games made by our lab researchers, NYU GameCenter grad students, and our artist in residence, Kaho Abe.&#160; We featured PixelMotion, an interactive camera based multiplayer game currently also on display at Liberty Science Center.
</p>
<p>
	from <a href="http://www.poly.edu/news/2013/06/06/world-comes-brooklyn">poly.edu</a>:
</p>
<blockquote>
<p>
		More than 50 NYU-Poly faculty members and students were on hand to inspire and amaze the crowd, which </p>...</blockquote>]]></description>
				<content:encoded><![CDATA[<p>
	This was the second year the Game Innovation Lab opened it&#39;s doors for the World Science Fair&#39;s Innovation Square.&nbsp; Hundreds of guested visited our research space and got to play with the software we&#39;ve been devolping over the past year&nbsp; We showed off our best games made by our lab researchers, NYU GameCenter grad students, and our artist in residence, Kaho Abe.&nbsp; We featured PixelMotion, an interactive camera based multiplayer game currently also on display at Liberty Science Center.
</p>
<p>
	from <a href="http://www.poly.edu/news/2013/06/06/world-comes-brooklyn">poly.edu</a>:
</p>
<blockquote>
<p>
		More than 50 NYU-Poly faculty members and students were on hand to inspire and amaze the crowd, which included 13-year-old Isaac Solomon, an enthusiastic budding scientist who was able to take an attempt at creating an augmented-reality Death Star and controlling a flying drone, among other exciting activities. &ldquo;It&rsquo;s awesome what you can do just by pushing a button,&rdquo; he said. &ldquo;I might have to consider becoming an engineer, because it seems like they get to work on really cool things all day.&rdquo;
	</p>
<p>
		Everyone at NYU-Poly would agree with that assertion; in fact, Professor Katherine Isbister, who holds a joint appointment in the Computer Science Department at NYU-Poly and the NYU Game Center, was one of the featured speakers at the WSF&rsquo;s aptly named panel &ldquo;Cool Jobs.&rdquo;<br />
		Besides Isbister, other NYU-Poly departments and programs took center stage, including Mark Skwarek, the creator of the app that allowed for the creation of that Death Star; Maurizio Porfiri, whose robotic fish attracted virtually every pint-sized visitor to Innovation Square; and Jin Montclare, whose Lewis Dots app makes learning chemistry fun.
	</p>
<p>
		Festival-goers also enjoyed a rare opportunity to visit NYU-Poly&rsquo;s Game Innovation Lab to check out games that have not even hit the market yet. And if that wasn&rsquo;t enough gaming, the Square was also the site of a massive contest featuring YaMove!, a&nbsp; dance-battle game that uses technology to augment face-to-face dancing.
	</p>
</blockquote>
<p>
	<em>For more information and media:</em>
</p>
<p>
	<em>http://worldsciencefestival.com/events/cool_jobs2013</em>
</p>
<p>
	<em>http://www.flickr.com/photos/pixelmotiongame/</em>
</p>
<p>
	
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<br />
&nbsp;
</p>
<p>
	&nbsp;
</p>
<p>
	&nbsp;</p>
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		</item>
		<item>
		<title>Indie Tech Talks at Game Innovation Lab : A round up of all that&#8217;s happened</title>
		<link>http://gil.poly.edu/2013/04/29/indie-tech-talks-at-game-innovation-lab-a-round-up-of-all-thats-happened/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=indie-tech-talks-at-game-innovation-lab-a-round-up-of-all-thats-happened</link>
		<comments>http://gil.poly.edu/2013/04/29/indie-tech-talks-at-game-innovation-lab-a-round-up-of-all-thats-happened/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 16:44:55 +0000</pubDate>
		<dc:creator>Chrystanyaa</dc:creator>
				<category><![CDATA[BabyCastles]]></category>
		<category><![CDATA[Indie Tech Talks]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gil.poly.edu/?p=1646</guid>
		<description><![CDATA[<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;">The Game Innovation Lab in collaboration with <a href="http://babycastles.com/">Babycastles</a> hosted the&#160;series&#160;Indie Tech Talks. Pioneers and influential developers in the field of gaming talked to the audience about their work, followed by an informal talk with our host and Assistant professor at NYU Poly, <a href="http://gil.poly.edu/people/">Andy Nealen</a>. Stay tuned to <a href="http://gil.poly.edu">our website</a> for more exciting events happening in the <a href="http://gil.poly.edu">Game Innovation Lab</a>.</span></span>
</p>
<p>
	&#160;
</p>
<p>
	<a href="http://gil.poly.edu/2012/09/04/scott-anderson-indie-tech-talk-0-1/" style="font-size: 16px; font-family: arial, helvetica, sans-serif; line-height: 1.6em;">Indie Tech Talk 01 : Scott Anderson</a>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: normal;">Scott Anderson, creator of Shadow Physics, spoke about using technology for gameplay innovations, specifically&#160;signed distance fields.</span></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="420"><param name="movie" value="http://www.youtube.com/v/DXFEOI2SsNY?version=3&#38;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/DXFEOI2SsNY?version=3&#38;hl=en_US" type="application/x-shockwave-flash" width="420"/></object></span></span>
</p>
<p>
	&#160;
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><a href="http://gil.cite.poly.edu/?post_type=event&#38;p=1062">Indie Tech Talk 02 : Kaho Abe</a></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: normal;">Kaho Abe is currently the Artist in </span></span></span>...</p>]]></description>
				<content:encoded><![CDATA[<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;">The Game Innovation Lab in collaboration with <a href="http://babycastles.com/">Babycastles</a> hosted the&nbsp;series&nbsp;Indie Tech Talks. Pioneers and influential developers in the field of gaming talked to the audience about their work, followed by an informal talk with our host and Assistant professor at NYU Poly, <a href="http://gil.poly.edu/people/">Andy Nealen</a>. Stay tuned to <a href="http://gil.poly.edu">our website</a> for more exciting events happening in the <a href="http://gil.poly.edu">Game Innovation Lab</a>.</span></span>
</p>
<p>
	&nbsp;
</p>
<p>
	<a href="http://gil.poly.edu/2012/09/04/scott-anderson-indie-tech-talk-0-1/" style="font-size: 16px; font-family: arial, helvetica, sans-serif; line-height: 1.6em;">Indie Tech Talk 01 : Scott Anderson</a>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: normal;">Scott Anderson, creator of Shadow Physics, spoke about using technology for gameplay innovations, specifically&nbsp;signed distance fields.</span></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="420"><param name="movie" value="http://www.youtube.com/v/DXFEOI2SsNY?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/DXFEOI2SsNY?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="420"></embed></object></span></span>
</p>
<p>
	&nbsp;
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><a href="http://gil.cite.poly.edu/?post_type=event&amp;p=1062">Indie Tech Talk 02 : Kaho Abe</a></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: normal;">Kaho Abe is currently the Artist in Residence at the Game Innovation Lab at NYU Poly,&nbsp;where she researches and builds games that utilize technology to bring people together face to face.</span></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="420"><param name="movie" value="http://www.youtube.com/v/Hb3sFdpbuf8?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/Hb3sFdpbuf8?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="420"></embed></object></span></span>
</p>
<p>
	&nbsp;
</p>
<p>
	<a href="http://gil.poly.edu/event/kevin-cancienne-indie-tech-talk-03/" style="font-size: 16px; font-family: arial, helvetica, sans-serif; line-height: 1.6em;">Indie Tech Talk 03 : Kevin Cancienne&nbsp;-&nbsp;<span style="line-height: normal;">Punks Not Thre3D: A Pragmatic Approach to Indie Technology</span>&nbsp;</a>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: normal;">Kevin talks about his work, why he&nbsp;thinks it might be time for a 3D revolution in the indie scene, and the benefits of being a mediocre programmer.</span></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="560"><param name="movie" value="http://www.youtube.com/v/KPdRDVDiGas?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/KPdRDVDiGas?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="560"></embed></object></span></span>
</p>
<p>
	&nbsp;
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><a href="http://gil.poly.edu/event/indie-tech-talks-04-ivan-safrin/">Indie Tech Talk 04 : Ivan Safrin &#8211; Engines, Frameworks and the means of Production</a></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: normal;">Ivan Safrin&nbsp;takes a look at the motivation behind writing a cross-platform development framework from scratch, discusses why open source tools are key to the future of independent game development and&nbsp;attempts to answer once and for all if it&#39;s a really good or a really terrible idea to spend years reinventing the wheel.</span></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="560"><param name="movie" value="http://www.youtube.com/v/mZ0SOmfkAjA?hl=en_US&amp;version=3" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/mZ0SOmfkAjA?hl=en_US&amp;version=3" type="application/x-shockwave-flash" width="560"></embed></object></span></span>
</p>
<p>
	&nbsp;
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><a href="http://gil.poly.edu/event/indie-tech-talks-05-cindy-poremba/">Indie Tech Talk 05 : Cindy Poremba</a>&nbsp;</span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: 16px;"><a href="http://shinyspinning.com/">Cindy Poremba</a>&nbsp;is a digital media researcher, artist and curator, exploring the intersection of documentary, videogames and interactive art. She is interested in the intersection between creation practices and technology&ndash; specifically how meaning is read through digital technologies. Her research explores documentary in videogames and digital media, art and independent videogames (particularly the new arcade movement), emerging artistic/cultural practice related to photography, videogames and robotic technologies, and research-creation methodology in interactive art and design.&nbsp;</span></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><img alt="Cindy Poremba" src="http://shinyspinning.com/wp-content/uploads/2012/02/cporemba.png" style="width: 444px; height: 354px;" /></span></span>
</p>
<p>
	Indie Tech Talk 06 was cancelled due to Hurricane Sandy
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><a href="http://gil.poly.edu/event/indie-tech-talk-with-noah-sasso/">Indie Tech Talk 07&nbsp;: Noah Sasso &#8211; Building Barabariball and Beyond</a></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: 27px;">Brooklyn-based game developer and musician Noah Sasso discusses the interesting challenges that come with building and tuning a competitive multiplayer fighting game, as compared to the other types of games he has worked on. He also demonstrates the effects of tuning by modifying the source code live, and discusses how his musical background has influenced his approach to game development.</span></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="560"><param name="movie" value="http://www.youtube.com/v/lvT7PnjFLw0?hl=en_US&amp;version=3" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/lvT7PnjFLw0?hl=en_US&amp;version=3" type="application/x-shockwave-flash" width="560"></embed></object></span></span>
</p>
<p>
	&nbsp;
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><a href="http://gil.poly.edu/event/indie-tech-talk-08-conceptual-art-as-technical-practice-with-zach-gage/">Indie Tech Talk 08&nbsp;: Zach Gage &#8211; Conceptual Art as Technical Practice</a></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><span style="line-height: normal;">Zach Gage is a game designer, programmer, educator, and conceptual artist from New York City.</span>&nbsp;<span style="line-height: normal;">His work often explores the power of systems, both those created by social interaction in digital spaces,&nbsp;and those that can be created for others, through the framing of games.</span></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="560"><param name="movie" value="http://www.youtube.com/v/N_XxwQKUoJU?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/N_XxwQKUoJU?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="560"></embed></object></span></span>
</p>
<p>
	&nbsp;
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><a href="http://gil.poly.edu/event/indie-tech-talk_09-donna-bailey/">Indie Tech Talk 09 : Dona Bailey &#8211; Centipede +30</a></span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;">Game developer and educator Dona Bailey discusses how she created the classic arcade game Centipede at Atari in the early 80&#39;s, how she came to leave the company afterwards, and how these experiences have informed her thoughts on education and technology.</span></span>
</p>
<p>
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="560"><param name="movie" value="http://www.youtube.com/v/e_vffx7mKdc?hl=en_US&amp;version=3" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/e_vffx7mKdc?hl=en_US&amp;version=3" type="application/x-shockwave-flash" width="560"></embed></object></span></span>
</p>
<p>
	<br />
	<span style="font-family:arial,helvetica,sans-serif;"><span style="font-size:16px;"><object height="315" width="560"><param name="movie" value="http://www.youtube.com/v/EroNgxCsGk4?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="315" src="http://www.youtube.com/v/EroNgxCsGk4?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="560"></embed></object>&nbsp;</span></span>
</p>
<p>
	<a href="http://gil.poly.edu/2013/04/10/indie-tech-talk-10-the-6502-and-you-with-don-miller/">Indie Tech Talk 10:&nbsp; Don Miller</a>
</p>
<p>
	Don Miller discusses the 6502, the 8-bit microprocessor responsible for your fondest childhood memories: the Nintendo Entertainment System, Atari 2600, Commodore 64, and Apple IIe. More than just a tech talk, he will covers the beauty of Assembly Language programming and why having a low-level understanding of hardware is awesome.
</p>
<p>
	About the speaker:
</p>
<p>
	DON MILLER is an artist and educator based in Brooklyn, NY. He performs live visuals in real time under the alias NO CARRIER. Miller works with nearly obsolete repurposed electronics to create psychedelic low resolution video art. Part of the 8bitpeoples artist collective, he performs, exhibits, and lectures worldwide. He is a graduate of NYU&#39;s ITP program and works as a Learning Designer at the Institute of Play.
</p>
<p><iframe src="http://player.vimeo.com/video/65686785" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/65686785">Indie Ted Talk 10 with Don Miller</a> from <a href="http://vimeo.com/user13589604">Vici Shaweddy</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>	&nbsp;
</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/BTHf8nLupq0?rel=0" width="640"></iframe></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Indie Tech Talk at NYU Poly Game Innovation Lab with Dona Bailey in the News</title>
		<link>http://gil.poly.edu/2013/04/24/indie-tech-talk-at-nyu-poly-game-innovation-lab-with-dona-bailey-in-the-news/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=indie-tech-talk-at-nyu-poly-game-innovation-lab-with-dona-bailey-in-the-news</link>
		<comments>http://gil.poly.edu/2013/04/24/indie-tech-talk-at-nyu-poly-game-innovation-lab-with-dona-bailey-in-the-news/#comments</comments>
		<pubDate>Wed, 24 Apr 2013 21:33:00 +0000</pubDate>
		<dc:creator>Chrystanyaa</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[in the news]]></category>
		<category><![CDATA[Indie Tech Talks]]></category>
		<category><![CDATA[IndieTechTalks]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gil.poly.edu/?p=1632</guid>
		<description><![CDATA[<p>
	&#160;
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	&#160;
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<p>
	<img alt="DSC_0301 copy" class="alignleft size-medium wp-image-1644" height="199" src="http://gil.poly.edu/wp-content/uploads/2013/04/DSC_0301-copy-300x199.jpg" width="300" />
</p>
<p>
	&#160;
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<p>
	<span style="color:#FFF0F5;"><span style="font-size:12px;"><span style="font-family:verdana,geneva,sans-serif;">&#34;<span style="line-height: 15.59375px;">Industry veteran Dona Bailey paid a visit to&#160;</span>NYU-Poly&#39;s Game Innovation Lab<span style="line-height: 15.59375px;">&#160;recently to talk about her experience in Atari&#39;s coin-op division in the early 1980s, where she co-developed <em>Centipede</em> along with Ed Logg in 1981.&#34;</span></span></span></span>
</p>
<p>
	<a href="http://www.gamasutra.com/view/news/190878/Centipede_creator_sees_lack_of_diversity_in_the_game_industry.php">Click here to read the full article.</a>...</p>]]></description>
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<p>
	<img alt="DSC_0301 copy" class="alignleft size-medium wp-image-1644" height="199" src="http://gil.poly.edu/wp-content/uploads/2013/04/DSC_0301-copy-300x199.jpg" width="300" />
</p>
<p>
	&nbsp;
</p>
<p>
	<span style="color:#FFF0F5;"><span style="font-size:12px;"><span style="font-family:verdana,geneva,sans-serif;">&quot;<span style="line-height: 15.59375px;">Industry veteran Dona Bailey paid a visit to&nbsp;</span>NYU-Poly&#39;s Game Innovation Lab<span style="line-height: 15.59375px;">&nbsp;recently to talk about her experience in Atari&#39;s coin-op division in the early 1980s, where she co-developed <em>Centipede</em> along with Ed Logg in 1981.&quot;</span></span></span></span>
</p>
<p>
	<a href="http://www.gamasutra.com/view/news/190878/Centipede_creator_sees_lack_of_diversity_in_the_game_industry.php">Click here to read the full article.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Dona Bailey Speaks to a Packed Room at the GIL</title>
		<link>http://gil.poly.edu/2013/04/09/dona-bailey-speaks-to-a-packed-room-at-the-gil/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dona-bailey-speaks-to-a-packed-room-at-the-gil</link>
		<comments>http://gil.poly.edu/2013/04/09/dona-bailey-speaks-to-a-packed-room-at-the-gil/#comments</comments>
		<pubDate>Tue, 09 Apr 2013 23:22:08 +0000</pubDate>
		<dc:creator>SarahSchoemann</dc:creator>
				<category><![CDATA[Indie Tech Talks]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gil.poly.edu/?p=1586</guid>
		<description><![CDATA[<p>
	University of Arkansas at&#160;Little Rock professor Dona Bailey greeted a throng of excited students and guests to the Game Innovation Lab last Wenesday night as the most recent speaker of the ongoing Babycastles and GIL collaborative&#160;event series,&#160;<em>Indies Tech Talks.&#160;</em>
</p>
<p>
	<span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; font-size: 12.727272033691406px; line-height: normal;">Bailey was modest about her days at Atari,&#160;as one of only a few&#160;hundred&#160;assembly language programmers in the US, and recalled her&#160;</span><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; font-size: 13px; line-height: normal;">introduction,&#160;</span><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; font-size: 12.727272033691406px; line-height: normal;">at a local bar, to&#160;the first arcade cabinet she got her hands on, an experience which&#160;would influence&#160;her career move into game programming. As the only women on her team by the time she left Atari a couple years </span>...</p>]]></description>
				<content:encoded><![CDATA[<p>
	University of Arkansas at&nbsp;Little Rock professor Dona Bailey greeted a throng of excited students and guests to the Game Innovation Lab last Wenesday night as the most recent speaker of the ongoing Babycastles and GIL collaborative&nbsp;event series,&nbsp;<em>Indies Tech Talks.&nbsp;</em>
</p>
<p>
	<span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; font-size: 12.727272033691406px; line-height: normal;">Bailey was modest about her days at Atari,&nbsp;as one of only a few&nbsp;hundred&nbsp;assembly language programmers in the US, and recalled her&nbsp;</span><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; font-size: 13px; line-height: normal;">introduction,&nbsp;</span><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; font-size: 12.727272033691406px; line-height: normal;">at a local bar, to&nbsp;the first arcade cabinet she got her hands on, an experience which&nbsp;would influence&nbsp;her career move into game programming. As the only women on her team by the time she left Atari a couple years later, Bailey had already established herself as an important figure in early video game design history,&nbsp;pioneering the use of&nbsp;a rollerball controller as an alternative to the joystick (typical&nbsp;at the time) due to her own preferences as a designer and tester of the games she worked on.&nbsp;</span>
</p>
<p>
	<span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; font-size: 12.727272033691406px; line-height: normal;">After talking a bit about her turn to gaming from the automotive industry,&nbsp;she demonstrated the simple plotting method used to create the spiders that appeared in perhaps her most famous Atari title &quot;Centipede.&quot; Drafted from simple colored squares placed on graph paper, Bailey&nbsp;noted that her real passion was in the visual side of game creation and described the pleasure of seeing her work comes to life on the screen, a passion she continues to persue today as an academic and filmmaker.&nbsp;</span></p>
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		<title>Indie Tech Talk 09: Centipede +30 hosted with Dona Bailey</title>
		<link>http://gil.poly.edu/2013/03/25/indie-tech-talk-09-centipede-30-hosted-with-dona-bailey/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=indie-tech-talk-09-centipede-30-hosted-with-dona-bailey</link>
		<comments>http://gil.poly.edu/2013/03/25/indie-tech-talk-09-centipede-30-hosted-with-dona-bailey/#comments</comments>
		<pubDate>Mon, 25 Mar 2013 14:53:36 +0000</pubDate>
		<dc:creator>Chrystanyaa</dc:creator>
				<category><![CDATA[BabyCastles]]></category>
		<category><![CDATA[Indie Tech Talks]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[babycastles]]></category>

		<guid isPermaLink="false">http://gil.poly.edu/?p=1565</guid>
		<description><![CDATA[<p>
	<br />
	Wednesday, April 3rd at 7pm at the Game Innovation Lab, 5 Metrotech Centre, Brooklyn.<br />
	<img alt="IndieTechTalk_09_01_GIL" class="size-full wp-image-1566 alignleft" height="570" src="http://gil.poly.edu/wp-content/uploads/2013/03/IndieTechTalk_09_01_GIL.jpg" style="" title="" width="570" />
</p>
<p>
	<strong>Speaker:&#160;</strong>
</p>
<p>
	<img alt="Donna Bailey" class="alignleft size-thumbnail wp-image-1567" height="150" src="http://gil.poly.edu/wp-content/uploads/2013/03/Donna-Bailey-123x150.png" style="margin: 2px; border: 0px;" title="" width="123" />
</p>
<p style="margin: 5pt 0in; line-height: normal;">
	<span style="font-family:georgia,serif;"><strong>Dona Bailey</strong> was the software engineer on the Atari design team that made the arcade game Centipede in 1981.&#160; After leaving Atari in 1982, Bailey worked briefly for Videa, a game design company later known as Sente, and for Activision.&#160; In 1985, Bailey left the video game industry to work in other areas of computer programming and academic research. </span>
</p>
<p>
	<span style="font-family:georgia,serif;">Today, Dona Bailey teaches on the faculty of the Department of Rhetoric and Writing at the University of Arkansas at Little Rock, where she teaches writing </span>...</p>]]></description>
				<content:encoded><![CDATA[<p>
	<br />
	Wednesday, April 3rd at 7pm at the Game Innovation Lab, 5 Metrotech Centre, Brooklyn.<br />
	<img alt="IndieTechTalk_09_01_GIL" class="size-full wp-image-1566 alignleft" height="570" src="http://gil.poly.edu/wp-content/uploads/2013/03/IndieTechTalk_09_01_GIL.jpg" style="" title="" width="570" />
</p>
<p>
	<strong>Speaker:&nbsp;</strong>
</p>
<p>
	<img alt="Donna Bailey" class="alignleft size-thumbnail wp-image-1567" height="150" src="http://gil.poly.edu/wp-content/uploads/2013/03/Donna-Bailey-123x150.png" style="margin: 2px; border: 0px;" title="" width="123" />
</p>
<p style="margin: 5pt 0in; line-height: normal;">
	<span style="font-family:georgia,serif;"><strong>Dona Bailey</strong> was the software engineer on the Atari design team that made the arcade game Centipede in 1981.&nbsp; After leaving Atari in 1982, Bailey worked briefly for Videa, a game design company later known as Sente, and for Activision.&nbsp; In 1985, Bailey left the video game industry to work in other areas of computer programming and academic research. </span>
</p>
<p>
	<span style="font-family:georgia,serif;">Today, Dona Bailey teaches on the faculty of the Department of Rhetoric and Writing at the University of Arkansas at Little Rock, where she teaches writing for new media and pursues a goal of creating documentary videos.&nbsp;</span></p>
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		<title>Videogame On—in Brooklyn &#8211; WSJ.com</title>
		<link>http://gil.poly.edu/2013/03/19/videogame-on-in-brooklyn-wsj-com/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=videogame-on-in-brooklyn-wsj-com</link>
		<comments>http://gil.poly.edu/2013/03/19/videogame-on-in-brooklyn-wsj-com/#comments</comments>
		<pubDate>Tue, 19 Mar 2013 15:58:24 +0000</pubDate>
		<dc:creator>Chris DiMauro</dc:creator>
				<category><![CDATA[in the news]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gil.poly.edu/?p=1555</guid>
		<description><![CDATA[<p>
	<a href="http://online.wsj.com/article/SB10001424127887323415304578368512875147492.html">Videogame On&#8212;in Brooklyn &#8211; WSJ.com</a>.
</p>
<p>
	From the Wall Street Journal:
</p>
<blockquote>
<p>
		Downtown Brooklyn, which has been struggling to attract more hip technology companies, has lured a new tenant that arguably epitomizes the nerdy-cool image it wants to project&#8212;a videogame institute.
	</p>
<p>
		New York University is launching an interdisciplinary center to train budding game makers in the design, coding and artistic theory of the rapidly growing game industry, which has expanded to include mobile apps and even promotions for TV shows and films.
	</p>
</blockquote>
<p>
	Read more at: <a href="http://online.wsj.com/article/SB10001424127887323415304578368512875147492.html">Videogame On&#8212;in Brooklyn &#8211; WSJ.com</a>.
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				<content:encoded><![CDATA[<p>
	<a href="http://online.wsj.com/article/SB10001424127887323415304578368512875147492.html">Videogame On&mdash;in Brooklyn &#8211; WSJ.com</a>.
</p>
<p>
	From the Wall Street Journal:
</p>
<blockquote>
<p>
		Downtown Brooklyn, which has been struggling to attract more hip technology companies, has lured a new tenant that arguably epitomizes the nerdy-cool image it wants to project&mdash;a videogame institute.
	</p>
<p>
		New York University is launching an interdisciplinary center to train budding game makers in the design, coding and artistic theory of the rapidly growing game industry, which has expanded to include mobile apps and even promotions for TV shows and films.
	</p>
</blockquote>
<p>
	Read more at: <a href="http://online.wsj.com/article/SB10001424127887323415304578368512875147492.html">Videogame On&mdash;in Brooklyn &#8211; WSJ.com</a>.
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		<title></title>
		<link>http://gil.poly.edu/2012/11/30/1404/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=1404</link>
		<comments>http://gil.poly.edu/2012/11/30/1404/#comments</comments>
		<pubDate>Fri, 30 Nov 2012 19:21:06 +0000</pubDate>
		<dc:creator>Chris DiMauro</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gil.poly.edu/?p=1404</guid>
		<description><![CDATA[<div>
	This Fall, NYU&#8211;Poly&#39;s <b><span style="font-weight:bold"><a href="http://cable.poly.edu/fall2012" target="_blank"><i><span style="font-style:italic"><span class="il">Cable</span></span></i> magazine</a></span></b> featured our esteemed artist in residence, Kaho Abe!
<p><object style="width:420px;height:269px"><param name="movie" value="http://static.issuu.com/webembed/viewers/style1/v2/IssuuReader.swf?mode=mini&#38;backgroundColor=%23222222&#38;documentId=121127211033-380a366834004d65924428c384385a13" /><param name="allowfullscreen" value="true" /><param name="menu" value="false" /><param name="wmode" value="transparent" /><embed allowfullscreen="true" flashvars="mode=mini&#38;backgroundColor=%23222222&#38;documentId=121127211033-380a366834004d65924428c384385a13" menu="false" src="http://static.issuu.com/webembed/viewers/style1/v2/IssuuReader.swf" style="width:420px;height:269px" type="application/x-shockwave-flash" wmode="transparent"/></object></p>
<div style="width:420px;text-align:left;"><a href="http://issuu.com/nyupoly/docs/cable_fall2012?mode=window&#38;backgroundColor=%23222222" target="_blank">Open publication</a> &#8211; Free <a href="http://issuu.com" target="_blank">publishing</a> &#8211; <a href="http://issuu.com/search?q=2012" target="_blank">More 2012</a></div>
</div>
<p>&#160;...</p>]]></description>
				<content:encoded><![CDATA[<div>
	This Fall, NYU&ndash;Poly&#39;s <b><span style="font-weight:bold"><a href="http://cable.poly.edu/fall2012" target="_blank"><i><span style="font-style:italic"><span class="il">Cable</span></span></i> magazine</a></span></b> featured our esteemed artist in residence, Kaho Abe!</p>
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<div style="width:420px;text-align:left;"><a href="http://issuu.com/nyupoly/docs/cable_fall2012?mode=window&amp;backgroundColor=%23222222" target="_blank">Open publication</a> &#8211; Free <a href="http://issuu.com" target="_blank">publishing</a> &#8211; <a href="http://issuu.com/search?q=2012" target="_blank">More 2012</a></div>
</div>
<p>&nbsp;</p>
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		<title>YA MOVE at Indiecade 2012!</title>
		<link>http://gil.poly.edu/2012/10/18/ya-move-at-indiecade-2012/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ya-move-at-indiecade-2012</link>
		<comments>http://gil.poly.edu/2012/10/18/ya-move-at-indiecade-2012/#comments</comments>
		<pubDate>Thu, 18 Oct 2012 04:34:21 +0000</pubDate>
		<dc:creator>SarahSchoemann</dc:creator>
				<category><![CDATA[Front Page]]></category>
		<category><![CDATA[In the Lab]]></category>
		<category><![CDATA[in the news]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[YaMove!]]></category>

		<guid isPermaLink="false">http://gil.poly.edu/?p=1320</guid>
		<description><![CDATA[<p>The Game Innovation Lab was honored to show YA MOVE in this years Indiecade independent games festival during the first week of October where it was chosen as an 2012 award Nominee. Lots of friends of the GIL were in attendance at Indiecade, from NYU Gamecenter professor, Eric Zimmerman, to our own artist in residence, Kaho Abe, who spoke about the inspiration behind her game <a href="https://vimeo.com/49531192">&#34;Hit Me!&#34;</a> Not only was the festival a fun chance to play-all-the-things and share our game with the other members of the indie games world, it was an amazing opportunity to playtest our game with ...</p>]]></description>
				<content:encoded><![CDATA[<p>The Game Innovation Lab was honored to show YA MOVE in this years Indiecade independent games festival during the first week of October where it was chosen as an 2012 award Nominee. Lots of friends of the GIL were in attendance at Indiecade, from NYU Gamecenter professor, Eric Zimmerman, to our own artist in residence, Kaho Abe, who spoke about the inspiration behind her game <a href="https://vimeo.com/49531192">&quot;Hit Me!&quot;</a> Not only was the festival a fun chance to play-all-the-things and share our game with the other members of the indie games world, it was an amazing opportunity to playtest our game with one of the most diverse audiences to date! Players of all ages and stripes flocked to the YA MOVE tent to strut their stuff and kept our MC Eric Rosenzweig and guest DJ Phil Phish (FEZ) on their toes. Here&#39;s a compilation of our favorite dancers from the fest, as well as an interview with research director Katherine Isbister and developer Syed Salahuddin describing how YA MOVE came to be and what it can teach us about dance as co-operative play:</p>
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]]></content:encoded>
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		<title>NYU-Poly Named Top Place to Study Video Game Design</title>
		<link>http://gil.poly.edu/2012/04/24/nyu-poly-named-top-place-to-study-video-game-design/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=nyu-poly-named-top-place-to-study-video-game-design</link>
		<comments>http://gil.poly.edu/2012/04/24/nyu-poly-named-top-place-to-study-video-game-design/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 19:09:05 +0000</pubDate>
		<dc:creator>Chris DiMauro</dc:creator>
				<category><![CDATA[Front Page]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gil.cite.poly.edu/?p=909</guid>
		<description><![CDATA[<blockquote>
<p>Students aspiring to create the next blockbuster video game get an extra boost at Polytechnic Institute of New York University (NYU-Poly) and New York University, according to the Princeton Review. Both were named as <a href="http://www.princetonreview.com/game-design-press-release.aspx">top places to study video game design</a>&#160;in the Review&#8217;s 2011-2012 survey of 150 institutions offering undergraduate and graduate coursework and degrees in the United States and Canada.</p>
</blockquote>
<p><a href="http://www.poly.edu/news/2012/04/24/nyu-poly-named-top-place-study-video-game-design">Read more here : http://www.poly.edu/news/2012/04/24/nyu-poly-named-top-place-study-video-game-design</a></p>
<p>&#160;</p>
<p><a href="http://www.poly.edu/news/2012/04/24/nyu-poly-named-top-place-study-video-game-design" rel="lightbox" style="" target="" title=""><img alt="" class="aligncenter size-full wp-image-910" height="288" src="http://gil.cite.poly.edu/wp-content/uploads/2012/04/RS10513_DSC_1162.jpg" style="" title="RS10513_DSC_1162" width="477" /></a>...</p>]]></description>
				<content:encoded><![CDATA[<blockquote>
<p>Students aspiring to create the next blockbuster video game get an extra boost at Polytechnic Institute of New York University (NYU-Poly) and New York University, according to the Princeton Review. Both were named as <a href="http://www.princetonreview.com/game-design-press-release.aspx">top places to study video game design</a>&nbsp;in the Review&rsquo;s 2011-2012 survey of 150 institutions offering undergraduate and graduate coursework and degrees in the United States and Canada.</p>
</blockquote>
<p><a href="http://www.poly.edu/news/2012/04/24/nyu-poly-named-top-place-study-video-game-design">Read more here : http://www.poly.edu/news/2012/04/24/nyu-poly-named-top-place-study-video-game-design</a></p>
<p>&nbsp;</p>
<p><a href="http://www.poly.edu/news/2012/04/24/nyu-poly-named-top-place-study-video-game-design" rel="lightbox" style="" target="" title=""><img alt="" class="aligncenter size-full wp-image-910" height="288" src="http://gil.cite.poly.edu/wp-content/uploads/2012/04/RS10513_DSC_1162.jpg" style="" title="RS10513_DSC_1162" width="477" /></a></p>
]]></content:encoded>
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		<title>Ben Weber Presents: Learning and Modeling Player Behavior in Games</title>
		<link>http://gil.poly.edu/2012/03/28/ben-weber-presents-learning-and-modeling-player-behavior-in-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ben-weber-presents-learning-and-modeling-player-behavior-in-games</link>
		<comments>http://gil.poly.edu/2012/03/28/ben-weber-presents-learning-and-modeling-player-behavior-in-games/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 14:04:22 +0000</pubDate>
		<dc:creator>Chris DiMauro</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Front Page]]></category>
		<category><![CDATA[In the Lab]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gil.cite.poly.edu/?p=780</guid>
		<description><![CDATA[<p><span style="font-size:14px;">Speaker: Ben Weber (UC Santa Cruz)<br />
	Time: &#160; &#160;Friday 3/30, 11am &#8211; 12 noon<br />
	Place: &#160; The Game Innovation Lab, LC 102</span></p>
<p>&#8212;&#8212;&#8211;<br />
	Abstract:</p>
<p>Video games provide an excellent environment for artificial<br />
	intelligence (AI) research, because they present many real-world<br />
	properties. One of the key challenges is developing AI systems capable<br />
	of intelligently interacting with human participants. Building game AI<br />
	which engages with players invokes the following questions: what<br />
	gameplay behavior can be learned from players, and what player<br />
	behavior can be predicted based on previous gameplay interactions? &#160;I<br />
	will present two projects which have explored these research<br />
	questions. The ...</p>]]></description>
				<content:encoded><![CDATA[<p><span style="font-size:14px;">Speaker: Ben Weber (UC Santa Cruz)<br />
	Time: &nbsp; &nbsp;Friday 3/30, 11am &#8211; 12 noon<br />
	Place: &nbsp; The Game Innovation Lab, LC 102</span></p>
<p>&#8212;&#8212;&#8211;<br />
	Abstract:</p>
<p>Video games provide an excellent environment for artificial<br />
	intelligence (AI) research, because they present many real-world<br />
	properties. One of the key challenges is developing AI systems capable<br />
	of intelligently interacting with human participants. Building game AI<br />
	which engages with players invokes the following questions: what<br />
	gameplay behavior can be learned from players, and what player<br />
	behavior can be predicted based on previous gameplay interactions? &nbsp;I<br />
	will present two projects which have explored these research<br />
	questions. The first project, EISBot, extracts examples from game<br />
	replays to learn how to play StarCraft from demonstration. The second<br />
	project, Madden NFL Mining, creates models of player retention by<br />
	building regression models from millions of players. &nbsp;The outcomes of<br />
	these projects are techniques for building game AI which learns from<br />
	demonstration, and approaches for modeling player behavior in games.<br />
	The broader impact of this work is methods for integrating learning in<br />
	game AI, and incorporating player feedback in the game design process.</p>
<p>&#8212;&#8212;&#8211;<br />
	Bio:</p>
<p>Ben Weber is a Ph.D. candidate working with Michael Mateas and Arnav<br />
	Jhala in the Expressive Intelligence Studio at the University of<br />
	California, Santa Cruz. His dissertation project, EISBot, incorporates<br />
	reactive planning, case-based reasoning, and machine learning to play<br />
	the real-time strategy game StarCraft. To promote research in game AI,<br />
	Ben organized the first AIIDE StarCraft AI Competition, which<br />
	attracted participants from all over the world. Ben previously worked<br />
	at Electronic Arts as a technical analyst on Madden NFL 12.</p>
]]></content:encoded>
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